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Old 12-21-2008, 09:03 PM   #1
carrion
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Current FH2 rotation

Map list order

16 Player maps:
Purple Heart Lane-16
Operation Goodwood-16
Operation Luttich-16
Lebisey-16

32 Player maps:
Purple Heart Lane-32
Point du Hoc-32

64 Player maps:
Tunis 1943- 64
Falaise Pocket-64
Point du Hoc-64
Operation Goodwood-64
Fall of Tobruk-64
Purple Heart Lane-64
Operation Totalize-64
Giarabub-64
Lebisey-64
Operation Luttich-64

(new additions/changes)
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I got the pistol.
So I'll keep the pesos.

Yeah, that seems fair.

Last edited by Dago Red; 09-14-2009 at 01:44 PM.
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Old 12-22-2008, 01:00 AM   #2
Professor Anthrax
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Carrion, are they loading in any particular order? I ask because they loaded in a sequence tonight that did not follow your list in order. Good games tonight too. I had to wait to get a spot on Sidi rezegh(64 people! wOOt!), then operation "kill the server" loaded(also known as aberdeen) and that brought us down to around 40, but then an amazingly fun round of Fall of Tobruk brought us back up to about 60.

Even though its been a couple weeks since the 2.15 release, I am still not 'overrun' on these new maps at all. And they are so damn good and fun(especially giarabub and Fall of Tobruk). I would suggest a rotation for the time being that is still relatively heavy with them. Like those three, then three old maps, then those three again, then three old maps. Or something like that. Just an idea.
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Old 12-22-2008, 10:54 AM   #3
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They are loading in that order Professor. It was me skipping the last 2 maps which would have utterly killed the server. We had Tunis, Fall of Tobruk and Mareth Line right after Aberdeen.

Carrion did a great job putting this rotation together since its a bit difficult to compensate each map ( tank vs infantry / assault vs defense / old vs new / pie vs cookie ) but I believe that sometimes, the server needs to listen what the masses claim in order to stay full. In this case, the new maps!
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Old 12-22-2008, 11:49 AM   #4
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Hey,

As i was talking about last night, we need to turn on a shuffle of the teams on mapload. Same teams for all the rounds kinda blow

I know this is possible as we had this in 2.0 when it first came out last year
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Old 12-22-2008, 12:28 PM   #5
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Quote:
Originally Posted by Sicarius View Post
Hey,

As i was talking about last night, we need to turn on a shuffle of the teams on mapload. Same teams for all the rounds kinda blow

I know this is possible as we had this in 2.0 when it first came out last year
I would like to see this too.
Often, deliberately or not, the teams become very lopsided in terms of experience and talent. This can get to be no fun.
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I got the pistol.
So I'll keep the pesos.

Yeah, that seems fair.
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Old 12-22-2008, 01:10 PM   #6
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Hopefully this can "get did" before the server kicks up tonight :)
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Old 12-22-2008, 03:12 PM   #7
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Servers already kicked up ...sooo ..guess we gotta wait until tomorrow
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Old 12-22-2008, 03:21 PM   #8
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Yeah,I just checked the server and was going to do this change but I'll do it in a first thing tomorrow.
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Old 12-22-2008, 03:44 PM   #9
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What are the change amounts (how many players require to be on for 32 and 64 maps to be run? Would like to know ..

Thanks,
Siccy
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Old 12-22-2008, 03:50 PM   #10
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Can we get an admin to change a map to 64p please? everyone wants it and it's killing the server cause no admin is here to change it.

Thanks
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